Swatch Windfall PDF Print E-mail
Written by Michael Devore   
Wednesday, 11 October 2006 22:13
Polymodeled Swatch Windfall

This project is a modeling and shading exercise using a SWATCH Windfall wristwatch as reference. The texturing is accomplished with geometry (in the case of the face markngs), and procedural shaders. The watch is lit with a single area light, to which I've applied a color ramp, going from slightly bluish on the left to slightly yellowish on the right.
Last Updated ( Thursday, 13 August 2009 12:37 )

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